based on the game of the same name by Lucasarts.
The readme tells us that this map is based on the
first level of the game. Having never played the
original I can't tell you how good a conversion
it is, so I'll just review it like I would any
other new map.
Architecture is well made and makes the map much
more intereasting, the authors use of sloped
roofs and realistic terrain makes Outlaws seem
more authentic. Freelance has included a few
custom textures taken from Outlaws, but this
doesn't make the map look any better. Texturing
is fairly repetetive and most of the buildings
only use one texture. The ground texture outside
looks strange and overstretched. Whilst this has
helped to keep the map running fast, it look
really ugly in places. Lighting is unfortuantly
another low point. It has been executed with
little thought or imagination. A lot of the
indoor areas are way too dark. Playing this map
with flashlights turned on is recommended.
Overall Outlaws is well constructed but severly
lacks atmosphere and is not very nice to look at.
The r_speeds keep low throughout most of the map.
The highest I ever saw them get was 550. Flow is
generally quite good, but the dark areas are hard
to find your way around and slow down the flow.
Connectivity is pretty much average. In some
areas it is quite good and you are provided with
muliple exits. But most of the time the map is
fairly linear and you feel like you are being led
around. Weapon placement is one of the maps
biggest flaws. The problem is the lack of weapons
and ammo pickups.
You can run round for quite a while without
picking up anything. With several players all
trying to get decent weapons, just trying to find
one can become quite a challenge.
Overall, Outlaws is well built and has an
intereasting design. However it has many major
flaws which prevent it from being fun to play