maps aren't exactly famous for their storylines (sometimes
I think the same is true of a lot of SP maps).
But Yak Fighter has gone to the trouble of
creating a back story for his creation. Heres the
"After Gordon defeated Nihilanth, the
door for colonization of Xen
was thrown open. Earth soldiers used the
teleportation technology gained from
the Black Mesa Research Facility to warp into Xen
and secure sections of it.
Bases were built in the conquered territory, but
they were under the constant
threat of counter-attack by the native Xen.
You were sent to a communications outpost near
the front lines,
along with a large group of civilian and military
workers. As the fighting raged
on, the outpost grew increasingly closer to the
advancing Xen army. After
heavy fighting, the Xen army cut off the outpost
from any ground resupply, and
any ships coming in were destroyed. The outpost
was too difficult for the Xen
to take, so instead they were going to starve the
Once the base was cut off, supplies began to run
low. A few of the
soldiers stole the only way out, the cargo ship,
and escaped, leaving the
rest, including you, to die. As the supplies
dwindled, fighting soon erupted
between the humans.
The Earth forces soon began a counter-attack of
their own, and tried
to relieve the outpost and save those left. But
as the battle between Earth and
Xen raged around them, the survivors in the
outpost continued their slaughter..."
So basically this map is a military base on Xen.
When you load it up this is not so obvious. The
sky texture suggests that it's set in Xen, but I
have to say that playing Torque does not really
feel like you are in a real military base. More
on that later. One of the best things about this
level is the r_speeds, which are generally around
200, rarely creeping over 400. This is quite an
achievement as it is quite a big level with
several wide open areas. The lighting in this map
is quite well done and is helped by the use of
shadows in some areas. I think the lighting could
have been a bit more intereasting though. One of
the highlights of Torque is the connectivity.
Just about every area of the map has several
exits and you rarely ever meet a dead end.
This may be the authors debut map, but despite
this the architecture is very good. Its nothing
earth shattering, but its a welcome break from
the square worlds we usually see from beginner
mappers. Before I mentioned that playing this map
doesn't really feel like you are in a real
military base. This is mainly down to the
texturing. The author mostly uses the concrete
textures, which in most maps is fine, but Torque
is supposed to be themed and the texturing
doesn't make this seem very believable. The
author has also added some ambient sounds which
make the base sound like it is under attack, this
is quite a nice touch.
Weapon placement is very good, you are never low
on ammo and the major weapons (like the RPG and
the gauss) are placed in more open areas so
players going for them are putting themselves at
risk. Another good move by the author in terms of
weapon placement was his decision not to include
all of the weapons. The weapons he left out are
the hornetgun, snarks and the egon. These are in
my opinion the most unskilled weapons in HL and
keeping them out was a great idea.
Overall Torque is a very well designed map, but
is let down by repetetive texturing. The author
obviously knows what he is doing and if he
concentrates on improving the feel of his maps he
will become very successful. This is definaly
worth a look and should be a blast to play. VeNgEaNcE