The Hall Of Fame

Map Name: Chaocity 3.0
Author: Sulsa
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Reviewed by: Vengeance

As I have probably mentioned at least once before on this site, I prefer big maps to small ones. I prefer a level that emphasises tactics and exploration over speed and accuracy. Chaocity 3 is the third and final map in the Chaocity series and easily the most ambitious. Sulsa cites his influence for the levels being the beginning train ride of Half-Life. He says in the readme that he wished to recreate the breathtaking feel of these levels. When you first load up the level, the overwhelming scale and atmosphere of the map easily equal that of its influence.

The sheer size of the level is the main reason I decided to put the map into the Hall of Fame. Maps of this size are few and far between. The only ones that come close are Sulaco (by Gustavo), Merlin (by Peter Manson) and of course, the previous Chaocity levels. Chaocity 3 isn't exactly the easiest map to learn, but when you do, the result is much more rewarding. The more you explore, the bigger the advantage you'll have. This freedom to explore is greatly helped by some brilliant connectivity, especially vertical. Also, Chaocity 3 contains two elements that we don't see enough of these days: turrets and trains. It is these elements that made some of the original HLDM levels such fun to play and thankfully, some mappers, such as Sulsa still realise the positive effect they can have on gameplay.

Many large maps often suffer the side effect of being very bland visually. Despite is size, Chaocity 3 stills offers some breathtaking visuals and wonderful ambience. Okay, so the r_speeds may get a little uncomfortable is places, but most people who've updated their hardware in the last few years should have no problem. After all, if we keep to the same limits forever, we're not going to get any further. The level can get pretty dark in places, so flashlights are advised. In a map of this size, under lit areas - in the right spots - can greatly increase the tension of the level. Chaocity 3 is no exception. The subtle lighting and large-scale areas create a wonderfully tense atmosphere where you'll constantly be looking over your shoulder. Some of the other elements, such as weapon placement are nothing to write home about, but I certainly have no complaints with Sulsa's choices.

Chaocity 3 is a welcome return to the large-scale levels that we seldom see these days due to the constant bombardment of maps being made for LANs and 1 on 1 matches. It is ambitious in its scale whilst never failing in other areas such as visuals, but especially gameplay. This in its self is a huge achievement. The months of work that must have gone into planning the level and tweaking shows throughout. Hopefully we'll see more levels like this in the future.

S.W.

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