Map Name:
Echo
Author: ReNo
DOWNLOAD (from Lambda-Complex)
Reviewed by: Vengeance
It's always very pleasing when you've been
away for a while, and then you see how much a mapper has
improved. ReNo's first map, Obsolete was definately better than
most first attempts. Since then he has released some superb maps,
such as the visually stunning Elixir, and the brilliantly
balanced, CM_Arena.
Personally, I've always preferred playing larger maps which are
based more on tactics (which IMO Half-Life is based around) than
speed. But I'm always on the lookout for good small maps as well.
Echo is one of those maps that are usually released to keep the
masses happy while the designer is cooking up something bigger.
I'll cut straight to the chase and say I have absolutely no
complaints, so I won't go into too much detail. As we've come to
expect from ReNo, Echo looks absolutely gorgeous. There's some
wonderful, subtle coloured lighting (something which ReNo has
excelled at since day one). Texture placement is spot on, and
there's some good attention to detail, which all help to create a
rich atmosphere. Also, there's some good use of ambient sounds,
something which we see (or hear in this case) a lot more of these
days, thankfully.
For something which was put together so quickly, Echo plays very
well. The layout is simple and easy to learn, the weapon
placement is very well thought out and there's some good use of
intentional dead ends. Which brings me on to one of my favourite
terms (you've guessed it). Risk incentive (article coming soon,
hopefully). The most notable example of this is the rocket
launcher, which is placed underwater, leaving you exposed when
you exit. Also, the snarks are well placed, as you have to crouch
to get to them. There are no problems with gameflow or
connectivity - as we've come to expect - and it's good to see
people utilizing the vertical aspect of map design more these
days. All of these elements help to create a level that is very
well balanced and flows like running water (/vengeance close book
of bad analogies).
Finally, there were no technical problems. I didn't find myself
getting stuck anywhere, there seemed to be no visual errors and
r_speeds were kept at a very comfortable level.
If you're looking for a good small level to play at your next LAN
party, then this is the map for you. Congratulations to ReNo on
creating another very professional level. It'll be interesting to
see what else ReNo has lurking up his creative sleeves.
S.W.