The Hall Of Fame
Map Name:
Anarchy (GMDM1)
Author: Micheal Hopley (Gollum)
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Reviewed by: Vengeance
Michael Hopley
(Gollum) states "The guiding principle of my map design is
fun". With Anarchy, he paid less attention aesthetics and
has concentrated on the more important elements of a level. Fun.
What it lacks in style, it easily makes up for in gameplay and
ingenuity. Too many maps these days can be termed "style
over substance" and when Anarchy was released, it was a
refreshing change. Anarchy is a brilliant example of what risk
incentive can add to a level. The collapsible wooden floors keep
the player moving and eliminate those evil spawns of Satan.
Campers.
The bigger guns are guarded by clever traps and hazards which
trigger another of those great gaming dilemmas. Decision making.
Should I risk crossing that weak, wooden bridge, grab the gluon
and start kicking ass. Or should I leave it alone and keep going.
Brilliant :) It's infuriating when the player isn't given a
choice of what to do in a game and the best guns just in the
middle of the corridor you're running though, eliminating the
risk.
Connectivity and gameflow are spot on. You'll need to do some
clever gauss jumping to dominate this map. The visual aspects of
the map are nothing to get excited about, but they still do the
level justice. There's some nice subtle coloured lighting,
texturing is very professionally done. The architecture is the
weak point of the level, but Gollum has obviously realized what
many mappers haven't. Why the hell spend hours on little details
and fancy architecture when your players are running round too
fast to notice any of it. And Anarchy is certainly a very fast
paced map.
Anarchy is a brilliant example of a map which isn't obsessed with
it's looks, but when you get to know her, you'll realize what a
fun gal she is </crap analogy>
Download it and have fun :)
S.W.