Freeman's
Revenge
Anybody
who's been around the Half-Life mapping scene
long enough will know who Dave Waters is. He has
provided us with several brilliant Deathmatch
maps (including the fantastic XBounce). However
Dave's most impressive maps are his single player
episodes, Freemans Revenge and Mission of Mercy (review
coming soon). While these maps are hardly
original, they provide an intense experience that
will challenge even the most seasoned Half-Life
players.
Freeman's Revenge is meant as a follow up to Half-Life's
single player and it shows in the design. The
texturing is very convincing and fits well with
the theme. These levels have a similar feel to
the valve levels. In many areas Dave uses ambient
sounds, which help the atmosphere greatly. The
architecture in this map is very impressive. You
will barely find a room in this episode that is
boring to look at. The rooms are furnished from
top to bottom with monitors, computers and pipes
(lets not forget that cool looking fish tank near
the beginning).
This map is very nice looking, but the gameplay
is where it really shines. Combat is constantly
challenging (veterans should still stick to
medium or hard though) and unpredictable. This is
mainly due to the enemy placement. Dave's use of
suprise attacks will keep the player on their
toes right from beginning all the way through the
end. You'll fight off a squad of marines, think
you finally have a moment to relax and then in
swarms an alien slave just out of nowhere! The
weapon placement in this map is one of the
factors which makes it a challenge. You are not
just given that precious HEV suit, no you have to
earn it. One of the great things about Half-Life
was you had to learn to conserve ammo and use the
right gun at the right moment. This is also true
in Freeman's Revenge (those MP5 clips don't grow
on trees!) so make sure you make every bullet
count. Also there are several treats for players
who look a bit harder (eg: try going for the
snarks and the little buggers come flying after
you), and most ammo is found in breakable crates.
Whilst we're on the subject of secrets I should
mention that Dave has included a secret Xen area.
I won't tell you where it is, but you shouldn't
have much trouble finding it. This section
provides a nice detour from all the action and is
worth visiting for the weapons it contains.
So, you're probably wondering how this map will
perform on your feeble machine and you'll be
pleased to hear that in most areas the r_speeds
stay really low. However there are one or two
problem areas where they shoot all the way up to
900!.
So I've pointed out how fantastic I think this
map looks and plays. There must be a catch right?
Well my only real problem with this episode is
the story, which is hardly original. To be fair
though, when this map was released, it was the
first attempt to continue the Half-Life story.
However, the ending is a bit disappointing, as
Dave decides to finish it with Freeman flying
away in an F-16, I would have liked to have seen
a more developed plot (something which is a rare
treat in Half-Life addons).
Overall, Freeman's Revenge is a fantastic map
which is well designed, fast paced and constantly
challenging. It may be well over a year old, but
this map still ranks up there with the best.
Download it now.
SCORE:
B
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