Tucked Up
Tucked
Up is an intereasting map in a few ways. The main
one being that it is the most unintentionally
hilarious level I have ever played. I'll get back
to that later though. So what's it about? Well
Tucked Up sees Gordan Freeman framed for the
death of a scientist by the evil Oliver Tucker (unsuprisingly
in the form of the G-Man). Freeman is forced to
fight through another army of aliens and marines
to clear his name. Its nice to see a level with
an intereasting story, but this is not where my
good things to say about this level end.
The architecture in Tucked Up is very good for a
starting map and you never see a room that is
empty and boring to luck at. However one thing
that bothered me slightly was the scale. At the
beginning of the level the player is dwarfed by
some of the huge doors, but apart from this minor
issue the map is very well built. My main problem
with this level is the lighting. It is good in
most areas, but is nothing to write home about.
However a few areas of this map were just too
dark. Trust me, your torch is gonna be doing
overtime in this episode! Also in one or two
areas there seemed to be mysterious lights that
seem to come from nowhere. The texturing is also
well pulled of and fits the theme well.
The layout of this map is well thought out and is
slighly non linear in one or two places which is
nice to see. Most players should have no problem
navigating around Tucked Up. Enemy placement is
also well executed and there are one or two
genuine suprise moments to keep you on your toes.
I think the author probably used more enemy types
than he needed to. Its nice to see a change from
the over cliched grunt fest, but this doesn't
mean you have to throw in every enemy available.
The biggest example of this is the assassin. For
these enemies to create a real challenge, they
need big open areas and lots of different roots
available to them. The areas where the author has
placed them are not really suitable and therefore
the assassins are pretty easy to take out. Apart
from this small problem the author provides the
player with several challenging fights which you
will barely escape from alive. Especially the
huge battle at the end which requires a bit of
strategy to survive. Weapon placement is
generally good and you never find yourself
struggling for ammo. There is however one
exception. At the beginning of the level you are
given a glock with one magazine to take out two
assassins.
Another good thing about Tucked Up is the use of
sequences, which is something good to see for a
debut map. The other impressive extra that this
level has to offer is the custom sounds. My guess
is the voices are done by the author and some of
his friends and they are done quite
professionally. However the accents (I know I'm
British too) provide for some really funny
moments. This is especially true when we get to
hear Freeman speak (who'd have thought he really
sounds like that). The last thing I need to
mention is the r_speeds which never slow the
action down, even in the outside areas.
Overall, Tucked Up is a very well made map for a
beginner. Its hardly earth shattering, but it is
worth checking out for the few good fights it
provides and the highly entertaining voice acting.
Lets hope the author keeps up to this standard
with whatever he does next.
SCORE:
C
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